AI Insights · Timothy · June 2024
Top 5 Voxel Games on Android in Latin America, Q2 2024
In Q2 2024, voxel games saw varying trends in downloads, revenue, and active users across Latin America on the Android platform. Here are the top 5 games and their performance.
In Q2 2024, voxel games on the Android platform exhibited diverse trends across Latin America. Here is a detailed look at the performance of the top 5 voxel games, based on data from Sensor Tower.
Minecraft experienced significant growth in revenue and weekly active users. Revenue surged notably from early April, peaking at around $206K in the week of May 20 before stabilizing around $157K by late June. Downloads fluctuated, starting at approximately 17.5K in early April and ending at around 15.7K in late June. Weekly active users showed a strong upward trend, increasing from approximately 1M in early April to 1.57M by the end of June.
Blockman Go saw a steady rise in downloads and active users, despite moderate revenue growth. Downloads peaked at around 105K in late May, while weekly active users grew from 246K in early April to 360K by the end of June. Revenue showed a slight increase, reaching around $10K in mid-June.
Pixel Gun 3D - FPS Shooter had a mixed quarter with fluctuating downloads and weekly active users. Downloads peaked at approximately 128K in mid-April and again at 127K in late June. Weekly active users saw significant growth, reaching a peak of 561K in the final week of June. Revenue, however, remained relatively stable, hovering around $2.7K by the end of the quarter.
Hunt Royale: Action RPG Battle faced challenges with minimal downloads and active users. Despite this, revenue showed some positive movement, peaking at around $2.8K in the final week of June. Weekly active users saw a slight increase mid-quarter before declining, ending at approximately 5.3K by late June.
Block Strike: BS Shooter experienced steady downloads and weekly active users, with revenue showing minor fluctuations. Downloads remained consistent, averaging around 10K to 14K throughout the quarter. Weekly active users started at approximately 37K in early April and ended at around 28K in late June. Revenue peaked at around $1.1K in mid-June.
For more in-depth insights and data, visit Sensor Tower.